@startuml
sprite $tents [48x48/16] {
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000000000000000000000000000003620000000000000000
00000000000000000000000000008FFF8000000000000000
000000000000000000000000001BFFFFFB10000000000000
00000000000000000000000003EFFFFFFFE3000000000000
0000000000000000000000007FFFFFFFFFFF600000000000
00000000000000000000001BFFFFFFFFFFFFFA0000000000
0000000000000000000003DFFFFFFFFFFFFFFFD200000000
000000000000000000006FFFFFFFFFFFFFFFFFFF60000000
0000000000000000000AFFFFFFFFFFFFFFFFFFFFFA000000
0000000000000000003BFFFFFFFFFFFFFFFFFFFFFFC10000
000000000000000000006FFFFFFFFFFFFFFFFFFFFFFC0000
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000FFFFFFFFFFFFFF7006FFFFFFFFFFF0000000000000000
003FFFFFFFFFFFFFF7000DFFFFFFFFFF1000000000000000
005FFFFFFFFFFFFFF70006FFFFFFFFFF4000000000000000
008FFFFFFFFFFFFFF70000DFFFFFFFFF6000000000000000
00AFFFFFFFFFFFFFF700006FFFFFFFFF8000000000000000
009FFFFFFFFFFFFFF500000DFFFFFFFF8000000000000000
002DFFFFFFFFFFFFC0000004FFFFFFFD1000000000000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_TENTS(_alias) ENTITY(rectangle,black,tents,_alias,FA6 TENTS)
!define FA6_TENTS(_alias, _label) ENTITY(rectangle,black,tents,_label, _alias,FA6 TENTS)
!define FA6_TENTS(_alias, _label, _shape) ENTITY(_shape,black,tents,_label, _alias,FA6 TENTS)
!define FA6_TENTS(_alias, _label, _shape, _color) ENTITY(_shape,_color,tents,_label, _alias,FA6 TENTS)
skinparam folderBackgroundColor<<FA6 TENTS>> White
@enduml